| Комманда |
Параметры |
Категория |
Пояснение |
| +attack |
|
controls |
огонь |
| +attack2 |
|
controls |
альтернативный огонь
|
| +back |
|
controls |
движение назад |
| +break |
|
неизвестно |
? |
| +commandmenu |
|
controls |
открывает коммандное меню |
| +duck |
|
controls |
присесть (вниз) |
| +forward |
|
controls |
движение вперед |
| +graph |
|
controls |
выводит окно (net_graph), показывающее фпс и входящий/исходящий траффик |
| +jlook |
|
controls |
использовать джлйстик, чтобы смотреть вокруг (подобно +mlook) |
| +jump |
|
controls |
прыжек |
| +klook |
|
controls |
использовать клавиатуру, чтобы смотреть вокруг (подобно +mlook,
+jlook) |
| +left |
|
controls |
поворот влево |
| +lookdown |
|
controls |
смотреть вниз |
| +lookup |
|
controls |
смотреть вверх |
| +mlook |
|
controls |
использовать мышь, чтобы смотреть вокруг |
| +movedown |
|
controls |
плыть вниз |
| +moveleft |
|
controls |
шаг влево |
| +moveright |
|
controls |
шаг вправо |
| +moveup |
|
controls |
плыть вверх |
| +reload |
|
controls |
перезарядить оружие |
| +right |
|
controls |
повернуться направо |
| +score |
|
controls |
показывает таблицку очков (фрагов) |
| +showscores |
|
controls |
показывает пинг и очки всех игроков на сервере |
| +speed |
|
controls |
ходьба/бег |
| +strafe |
|
controls |
стрейф модификатор, пока включен, повороты работают как стрейф (шаг влево/вправо) |
| +use |
|
controls |
использовать вещь (переключатели, кнопки и.т.д.) |
| addip |
<мин> <ip-аддрес> |
server |
добавляет ip в банфильтр серверa (0
минут = неограниченно) |
| alias |
<name> "cmd1; cmd2" |
scripts |
присваивает алиасу комманду или несколко комманд, например: alias jumpduck "+moveup; +movedown; wait; -moveup;
-movedown" |
| ambient_fade |
100 |
audio |
определяет дистанцию на которой затихают звуки окружения |
| ambient_level |
0.300 |
audio |
определяет громкость окружающих звуков |
| appenddemo |
<demo> |
demo |
записывает демо, дописывая существующий демо файл, находящийся в half-life/valve/demo.dem |
| autosave |
|
prefs |
включает автосохранение |
| banid |
<min> <uid> [kick] |
server |
банит игрока с id на минут
(0=неограниченный бан). И кикает игрока с сервера. См. также users, kick, writeid,
removeid |
| bgetmod |
|
server |
запрашивает статус |
| bgmbuffer |
4096 |
audio |
устанавливает размер CD audio буффера |
| bgmvolume |
0 |
audio |
включает CD audio (0 может увелмчлить производительность)
[Flags: a] |
| bind |
<key> <"cmd1; cmd2"> |
scripts |
make activate one or more command(s) or
variable settings, enclosed in quotes and separated by semicolons.
Binding a key to any +command also automatically binds the release
of that key to the -command (see alias) |
| bitmapfonts |
1 |
video |
enable use of bitmap fonts (may be easier to
read) |
| bottomcolor |
6 |
net |
set the bottom color of your player model
[Flags: ai] |
| brightness |
1 |
video |
enable glare reduction (try higher values,
like 3, for even brighter) [Flags: a] |
| build |
|
controls |
display build menu (ammo dispenser or sentry
gun, Engineer class only) [TFC] [Flags: tfc] |
| cam_command |
0 |
prefs |
enable chase cam commands |
| cam_contain |
0 |
prefs |
enable chase cam auto-contain in current
room |
| cam_idealdist |
64 |
prefs |
set the preferred distance from the player
model for the chase cam (only valid if thirdperson
activated) |
| cam_idealpitch |
0 |
prefs |
set the preferred pitch for the chase cam
(only valid if thirdperson activated) |
| cam_idealyaw |
90 |
prefs |
set the preferred yaw for the chase cam (only
valid if thirdperson activated) |
| cam_snapto |
0 |
prefs |
set the preferred snap interval for the chase
cam (only valid if thirdperson activated) |
| cancelselect |
|
scripts |
cancel selection (i.e. what ESCAPE usually
does) |
| cd |
|
audio |
control CD audio. 'cd stop' stops play, 'cd
loop X' plays track X (1-16 valid) |
| centerview |
|
controls |
centers the view |
| changeclass |
|
controls |
display class change menu (can use slotX to
select from menu) [Flags: tfc] |
| changelevel |
<map> |
server |
load the map specified without disconnecting
clients from the server |
| changelevel2 |
<map> |
server |
load the map specified and continue the
current game without disconnecting clients from the
server |
| changeteam |
|
controls |
display team change menu (can use slotX to
select from menu) [Flags: tfc] |
| chase_active |
0 |
prefs |
enable chase-cam (third-person view, like
TombRaider or Hexen 2) |
| chase_back |
100 |
prefs |
set the preferred cam distance from the player
when backing up |
| chase_right |
0 |
prefs |
set the preferred offset to the side for the
chase cam |
| chase_up |
16 |
prefs |
set the preferred offset up for the chase
cam |
| clear |
|
misc |
clear the console screen |
| clientport |
27005 |
net |
set defail client port (TCP/IP) for connecting
to a server (may specify other port with "connect
ip:port") |
| cl_allowdownload |
1 |
net |
enable download of maps, models, and decals on
joining a server [Flags: a] |
| cl_allowupload |
1 |
net |
enable upload of maps, models, and decals on
joining a server [Flags: a] |
| cl_allow_download |
|
old |
replaced by cl_allowdownload |
| cl_allow_upload |
|
old |
replaced by cl_allowupload |
| cl_anglespeedkey |
0.670 |
prefs |
set the speed that the direction keys (not
mouse) change the view angle |
| cl_backspeed |
400 |
prefs |
set the player backup speed on a server, up to
server max [Flags: a] |
| cl_bob |
0.010 |
prefs |
set the amount that your player view bobs
while running. Motion-sick types should set this to 0. |
| cl_bobcycle |
0.800 |
prefs |
set how frequently player view bobs while
running. Motion-sick types should set this to 0. |
| cl_bobup |
0.500 |
prefs |
set the the amount of movement before
view-bobbing kicks in. Motion-sick types should set this to
0. |
| cl_clockreset |
0.1 |
unknown |
? |
| cl_cmdbackup |
2 |
unknown |
? [Flags: a] |
| cl_cmdrate |
30 |
net |
set the number of times per second that the
client will update the server. Leave at 30 (or lower) for modems,
set to 35-55 for Cable or DSL, 50 for LAN games. [Flags:
a] |
| cl_dlmax |
128 |
net |
set the maximum number of kilobytes to
download from a server [Flags: ai] |
| cl_download_ingame |
1 |
net |
enable downloads during a multiplayer game
(generally not a good thing -- instead set cl_allow_download 1 and
this one to 0 so downloads are between maps only) [Flags:
a] |
| cl_fixtimerate |
7.5 |
net |
sets the fixed time rate |
| cl_forwardspeed |
400 |
prefs |
set the player maximum forward speed. may not
exceed server max [Flags: a] |
| cl_gaitestimation |
1 |
net |
enable estimated player stepping motion --
disable (0) to decrease apparent "ice skating" and possibly increase
lag |
| cl_gg |
0 |
demo |
enable Game Gauge mode (gg starts
running a demo in gamegauge mode and will report averag FPS at the
end |
| cl_gibcount |
4 |
video |
sets the number of gibs to spawn when blowing
an enemy to bits. lower or 0 may improve FPS [Flags:
a] |
| cl_giblife |
25 |
video |
sets the time in seconds that gibs remain
before disappearing. lower or 0 may improve FPS [Flags:
a] |
| cl_gibvelscale |
1 |
video |
sets the scale factor for gib graphics. higher
may improve FPS [Flags: a] |
| cl_hightrack |
0 |
net |
force a spectator on follow mode (tracking a
single player) to always track the highest scoring player (thanks
Ken). |
| cl_himodels |
0 |
prefs |
enable high quality player models. Set to 1
for slightly better quality player models (and slightly lower fps)
[Flags: a] |
| cl_idealpitchscale |
0.8 |
unknown |
? [Flags: a] |
| cl_latency |
0 |
net |
set client latency value |
| cl_lb |
0 |
net |
enable client-side blood splat prediction (if
cl_lw is 1). If on, hits may look like misses and vice-versa.
[Flags: ai] |
| cl_lc |
1 |
net |
enable lag compensation (if server enables
with sv_unlag 1) [Flags: ai] |
| cl_lw |
1 |
net |
enable client-side (lagless) weapon animations
and sounds. If 1, weapons animation and sounds will fire instantly,
but the real shot must be acknowledged by the server to happen, so
animation/sounds may not match server reality. Leave on (1) if you
have lag compensation on (cl_lc 1). [Flags: ai] |
| cl_messages |
|
prefs |
displays server messages |
| cl_movespeedkey |
0.300 |
prefs |
set movement speed for keyboard movement
keys |
| cl_needinstanced |
0 |
unknown |
? |
| cl_nopred |
0 |
net |
disable client-side prediction (1 may increase
lag) |
| cl_nosmooth |
0 |
unknown |
? |
| cl_pitchdown |
89 |
prefs |
set maximum angle that player can look down
(in degrees) |
| cl_pitchspeed |
225 |
prefs |
set pitch (up and down) change
speed |
| cl_pitchup |
89 |
prefs |
set maximum angle thaat player can look up (in
degrees) |
| cl_rate |
9001.204 |
net |
set rate that client will send data to the
server in bytes per second (suggested starting values: 1000-4000
modem, 5000-7000 ISDN, 6000-10000 cable/DSL, 7000-20000 T1, 20000+
LAN) -- bad values cause LAG! turn on the r_netgraph 3 to help
evaluate different values, and try non-integers like
4001.0528. |
| cl_resend |
6 |
net |
set resend count (the number of times to
attempt to resend packets) |
| cl_showerror |
0 |
prefs |
enable error display |
| cl_showevents |
0 |
prefs |
enable event display |
| cl_showfps |
0 |
video |
enable FPS display (frames per
second) |
| cl_showmessages |
0 |
prefs |
enable display of game messages |
| cl_shownet |
0 |
net |
enable display of network packet
numbers |
| cl_sidespeed |
400 |
prefs |
set the manimum player strafing speed (may not
exceed server manimum) |
| cl_slist |
10 |
prefs |
set the number of servers in the
serverlist |
| cl_smoothtime |
0.1 |
unknown |
? |
| cl_solid_players |
1 |
prefs |
enable solid player models |
| cl_spectator_password |
0 |
net |
set the password for spectator access to a
server |
| cl_timeout |
305 |
net |
set the inactivity time before a client is
disconnected (timed out) [Flags: a] |
| cl_updaterate |
20 |
net |
set number of updates client will request from
the server each second. In general, the more players in the game,
the lower this should be. Lower than 12 will cause choppiness, but
15 may be great for some slow connections. Cable and DSL connections
may like 30-40, unless there are too many players on the server. FOr
lan games, use 50. [Flags: ai] |
| cl_upspeed |
320 |
prefs |
set the player climbing up speed (up to server
max) |
| cl_vsmoothing |
0.05 |
unknown |
? [Flags: a] |
| cl_waterdist |
4 |
prefs |
set underwater distance |
| cl_yawspeed |
210 |
prefs |
set turning speed (with keyoard, up to server
max) |
| cmd |
<cmd> [arguments] |
misc |
formal way for a client to issue a command to
the server -- when using the console, the 'cmd' part may be
omitted. |
| cmdline |
0 |
developer |
display the command-line arguments passed by
hl.exe [Flags: sv] |
| cmdlist |
|
developer |
print a list of commands to the console
(cmdlist log logfile saves the list to c:\logfile); you can specify
a mask for the list, such as 'cmdlist a' to list all commands
beginning with 'a', etc. |
| com_filewarning |
0 |
unknown |
? |
| condebug |
|
misc |
enable console debug mode |
| condump |
<filename> |
misc |
dump the console to the text file
specified |
| connect |
<ip> : [port] |
net |
connect to a miltiplayer server with ip
address and optional |
| console |
1 |
misc |
enable console [Flags: a] |
| contimes |
<n> |
developer |
show n overlay lines (n = 4 to
64) |
| con_color |
255 |
prefs |
set console color [Flags: a] |
| con_notifytime |
4 |
prefs |
set console message notification time (how
long messages stay on screen) |
| coop |
0 |
net |
enable cooperative play mode see the coop link
on the main page for tips on getting coop working) [Flags:
sv] |
| crosshair |
1 |
prefs |
enable crosshair [Flags: a] |
| cr_demoman |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cr_engineer |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cr_hwguy |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cr_medic |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cr_pyro |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cr_random |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cr_scout |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cr_sniper |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cr_soldier |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cr_spy |
|
server |
set a TFC class restriction to limit the
number of players of the class in the name. 0=unlimited, -1=none of
that class allowed [Flags: sv tfc] |
| cvarlist |
|
developer |
lists all the console variables (cvars) to the
console (cvar log filename will send the list to the file
c:\filename) |
| c_maxdistance |
200 |
prefs |
set chase cam max distance |
| c_maxpitch |
90 |
prefs |
set chase cam max pitch |
| c_maxyaw |
135 |
prefs |
set chase cam max yaw |
| c_mindistance |
30 |
prefs |
set chase cam min distance |
| c_minpitch |
0 |
prefs |
set chase cam min pitch |
| c_minyaw |
-135 |
prefs |
set chase cam min yaw |
| deathmatch |
0 |
server |
enable deathmatch mode [Flags:
sv] |
| decalfrequency |
|
server |
set how frequently clients can spray paint
their logo [Flags: sv] |
| default_fov |
90 |
server |
set the default Field-Of-View, smaller numbers
zoom in, larger numbers zoom out (fish-eye style). |
| delta_clear |
|
unknown |
? |
| delta_stats |
|
unknown |
? |
| demos |
|
demo |
runs a loop of demos set with
startdemos |
| detdispenser |
|
controls |
remotely detonate ammo dispenser (TFC Engineer
class only) [Flags: tfc] |
| detsentry |
|
controls |
remotely detonate sentry gun (TFC Engineer
class only) [Flags: tfc] |
| developer |
0 |
scripts |
enable special developer debug console
messages and allow 'echo' to print to the game screen, see console
help for details |
| direct |
0.900 |
unknown |
? |
| discard |
|
controls |
drop unusable ammo -- bind a key to this and
USE it in TFC every time you load up -- your teammates will thank
you! [Flags: tfc] |
| disconnect |
|
net |
disconnect from a server or local
game |
| dlfile |
|
unknown |
? |
| dropclient |
|
server |
drop client from server
(disconnect) |
| dropitems |
|
controls |
drop the flag (useful for handing it off to a
teammate) |
| d_spriteskip |
0 |
unknown |
? |
| echo |
"text" |
scripts |
print a message to the console. To print to
screen: 'developer 1; echo "text"; developer 0' |
| edgefriction |
2 |
server |
set friction between players and walls or
objects [Flags: sv] |
| endmovie |
|
demo |
the commands 'startmovie' and 'endmovie' start
and stop recordding to a video stream, that is basically a bunch of
bitmap images in a single file. You use the command like this: From
the console type in: startmovie then enter a map using the
map command from the console. I have had problems starting up the
comand while in a map with the current version of half life but not
with the origional CD copy. You need to issue the endmoive command
to stop it. Note that this takes up a large amount of disk space.
Then you need to compile a program called 'mkmovie' in the valve
utils from the SDK (see the misc files section), and use this
program to extract all the bitmaps from within the single video
stream file. Then you use a program such as Adobe Premiere to string
them together into an AVI, or mpg if you have the plugins. Be sure
to import them such that their duration is only frame. You need a
fast computer to do this properly, if not you will get like 15
frames per second, which is fine for most people, and still gets you
a useable ingame video stream. If you have a slow pc, be sure to set
the avi to 15 frames per second, but if your pc is fast then 24 or
30 frames per second is good too. Thanks to Evan for that
info. |
| entities |
|
developer |
list currently loaded entities |
| envmap |
|
developer |
creates the 6 BMP images for sky boxes from
the player's current position. Size is set with gl_envmapsize
. |
| escape |
|
controls |
same as [ESCAPE] key, hides console, cancels
selection, etc. |
| exec |
<filename> |
scripts |
execute a script file of console commands,
often have .cfg or .rc extension, though not required. script files
can include any console commands and variable settings, see console
help for details |
| exit |
|
misc |
quit game or server to windows without
confirmation |
| ex_correct |
0 |
unknown |
? |
| ex_diminishextrap |
0 |
unknown |
? |
| ex_extrapmax |
1.2 |
unknown |
? |
| ex_interp |
0.1 |
unknown |
? |
| ex_maxaccel |
2000 |
unknown |
? |
| ex_maxerrordistance |
64 |
unknown |
? |
| ex_maxspeed |
750 |
unknown |
? |
| ex_minvelocity |
0 |
unknown |
? |
| fakelag |
0 |
net |
simulates lag, higher values are
laggier |
| fakeloss |
0 |
net |
simulates packet loss, higher values are more
lossy |
| feign |
|
controls |
fake a death noise and then feign death (Spy
class only) [Flags: tfc] |
| firstperson |
|
prefs |
enable first-person view (see thirdperson,
chase_cam) |
| flaginfo |
|
controls |
display flag status (TFC) [Flags:
tfc] |
| flush |
|
developer |
flush memory and reload |
| fly |
|
cheats |
One would think this would enable flying, but
noclip does insstead. See the cheats page for
details. |
| ForceCloseCommand |
|
unknown |
? |
| force_centerview |
|
controls |
snaps player view to straight
ahead |
| fov |
90 |
controls |
set the field-of-vision size. Smaller numbers
zoom in, larger numbers zoom out, valid range is
1-179. |
| fps_lan |
|
old |
replaced by fps_max |
| fps_max |
72 |
video |
set the maximum number of frames per second
that the game will try to render. Similar to the old fps_modem, but
no longer affects network lag. |
| fps_modem |
|
old |
replaced by fps_max |
| fps_single |
|
old |
replaced by fps_max |
| fullinfo |
<complete info string> |
server |
enable verbose user information
display |
| fullserverinfo |
|
server |
enable verbose server information
display |
| gamedir |
|
developer |
set game base directory |
| gamma |
3 |
video |
set video gamma level [Flags: a] |
| getcertificate |
|
net |
authenticates your cd key (by checking it with
won.net) without joining a server |
| gg |
<demoname> |
demo |
run Game Gauge benchmark using demoname if
cl_gg = 1 |
| give |
|
cheats |
spawn a weapon, item, or character. See the cheats page for
details. |
| gl_affinemodels |
0 |
video |
makes my screen go crazy
(Voodo2) |
| gl_alphamin |
0.250 |
video |
set minimum alpha blending level |
| gl_clear |
0 |
video |
makes cracks between textures visible when
1 |
| gl_cull |
1 |
video |
enable rendering of visible objects only (0
will slow fps) |
| gl_d3dflip |
0 |
video |
enable reversed rendering order for D3D video
mode |
| gl_dither |
1 |
video |
enable dithering [Flags: a] |
| gl_dump |
|
video |
dump data about video card: vendor, renderer,
version, entensions |
| gl_flipmatrix |
0 |
video |
enable special crosshair fix when using the
3DNow! 3DFX MiniGL (3dfxglam.dll) [Flags: a] |
| gl_keeptjunctions |
1 |
video |
enable allowing slight cracks between
textures, setting to 1 may look better on some video cards, but will
be a bit slower (fewer fps) |
| gl_lightholes |
1 |
video |
enable light holes (0 may improve
perfomance) |
| gl_log |
<logfile> |
video |
writes graphic debug messages to
logfile |
| gl_max_size |
256 |
video |
set the maximum texture size (higher may look
better, but may slow performance if set too high) |
| gl_monolights |
0 |
video |
creates a uniform light source with no shadows
(OpenGL only) [Flags: a] |
| gl_nobind |
0 |
video |
enable replacing textures with bizarre
alphanumeric characters (trippy) |
| gl_nocolors |
0 |
video |
disable colors (OpenGL only) |
| gl_overbright |
1 |
video |
enable maximum brightness mode [Flags:
a] |
| gl_palette_tex |
1 |
video |
enable paletted textures |
| gl_picmip |
0 |
video |
set rendering quality (0,1,2, higher is faster
and lower quality) see gl_playermip, gl_texturemode |
| gl_playermip |
0 |
video |
set player rendering quality (0,1,2, higher is
faster and lower quality) see gl_playermip,
gl_texturemode |
| gl_polyoffset |
4 |
video |
set polygon offset -- try larger values for
flickering decal or texture problems [Flags: a] |
| gl_reporttjunctions |
0 |
video |
enable T-junction reporting to console, see
gl_keeptjunctions |
| gl_round_down |
3 |
video |
set texture size rounding-down value (higher
rounds more, resulting in lower quality and higher
FPS) |
| gl_smoothmodels |
1 |
video |
enable model smoothing. Disabling (0) may
increase fps a bit |
| gl_spriteblend |
1 |
video |
enable blending sprite graphics |
| gl_texels |
|
video |
report the number of texesl uploaded to the
video card |
| gl_texsort |
0 |
video |
enables brighter and more vivid textures, but
slows performance |
| gl_texturemode |
[type] |
video |
set the rendering mode: in order from lowest
quality (fastest) to highest quality (slowest), [type] options are:
GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st
two as low and high quality for hardware that supports bilinear
filetering, and the 2nd two as low and high quality for hardware
that supports trilinear filtering. |
| gl_wateramp |
0 |
video |
enable amplified (higher) waves in water. 1
may decrease FPS (see sv_wateramp) |
| gl_zmax |
4096 |
video |
set max size for zbuffer |
| gl_ztrick |
1 |
video |
speeds up renndering on some 3dfx cards (and
maybe others), but may cause flickering on some video
cards |
| god |
|
cheats |
toggle god mode (invincibility). See the cheats page for
details. |
| graphheight |
64 |
net |
set height of r_netgraph/net_graph
display |
| heartbeat |
|
server |
send a heartbeat signal to the master server
(set setmaster) |
| hideconsole |
|
controls |
hide the console |
| hisound |
0 |
audio |
enable high-quality sound (1=22kHz, 0=11kHz)
see also loadas8bit (0 may improve performance) [Flags:
a] |
| HostMap |
0 |
unknown |
|
| hostname |
<name> |
server |
set server hostname (the name that will appear
in server browser lists, if setmaster is set) |
| hostport |
0 |
server |
set host connection port |
| host_framerate |
0 |
demo |
set the speed that host and server interact
with the game. |
| host_limitlocal |
0 |
unknown |
? |
| host_profile |
0 |
unknown |
? |
| host_speeds |
0 |
video |
enable display of current FPS
on-screen |
| hpkextract |
<name> [all|1 idx] |
developer |
extract files from hpk file (opts =
[all | single index]) |
| hpklist |
<hpkname> |
developer |
list files in hpk file |
| hpkremove |
<name> <index> |
developer |
remove file from hpkfile |
| hpkval |
<hpkname> |
developer |
display checksum value for hpk
file |
| hud_capturemouse |
1 |
prefs |
enable locking mouse pointer to menu area when
menu activated [Flags: a] |
| hud_centerid |
0 |
prefs |
enable center screen display of player ID
names (instead of lower-left corner) [Flags: a] |
| hud_classautokill |
1 |
prefs |
enable auto-suicide on class changes [Flags:
a] |
| hud_deathnotice_time |
6 |
prefs |
set how long death messages remain
onscreen |
| hud_drawhistory_time |
5 |
prefs |
set how long HUD item icons remain
onscreen |
| hud_fastswitch |
1 |
prefs |
enable fast weapon switching (0 is HL-style,
where you must press fire after picking a weapon before it is
activated) [Flags: a] |
| hud_saytext_time |
5 |
prefs |
set how long chat messages remain
onscreen |
| hud_takesshots |
0 |
prefs |
enable screen shot saving at the end of all
games [Flags: a] |
| impulse |
100 |
controls |
enable flashlight |
| interp |
|
video |
enable frame interpolation |
| invnext |
|
controls |
select next item in inventory |
| invprev |
0 |
controls |
select previous item in
inventory |
| ip |
0 |
server |
echo server ip |
| ipx_clientport |
0 |
net |
set client port for IPX LAN game |
| ipx_hostport |
0 |
server |
set host port for IPX LAN game |
| ip_clientport |
0 |
net |
set client port for TCP/IPLAN
game |
| ip_hostport |
0 |
server |
set host port for TCP/IP LAN
game |
| joyadvanced |
0 |
joystick |
set to 1 before changing any advanced joystick
variables, then call joyadvancedupdate to activate
changes |
| joyadvancedupdate |
|
joystick |
enable advanced joystick settings (use after
setting joyadvanced 1 and making any variable changes
desired) |
| joyadvaxisr |
0 |
joystick |
set mapping of DirectInput axis R (typically
joystick rudder) -- not used. Valid values: 0 = Axis not used, 1 =
Axis is for forward and backward movement, 2 = Axis is for looking
up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis
is for turning left and right (yaw). Additionally, each axis can be
designated as an absolute axis (like a joystick) or a relative axis
(like the FPgaming trackball or the WingMan Warrior SpinControl).
Absolute axes are defined as having a stopping position whereas
relative axes don't have a stopping position and just go around and
around. To designate an axis as a relative axis, add 16 to the above
control number. For example, to set the Assassin 3D's axis U to be
looking left and right, type 'joyadvaxisu 20'. As another example,
to make your rudder pedals control turning left and right, type
'joyadvaxisr 4'. |
| joyadvaxisu |
0 |
joystick |
set mapping of DirectInput axis U (custom axis
- Assassin 3D trackball left and right, WingMan Warrior SpinControl
and SpaceOrb roll). Sets the Assassin 3D to relative turning left
and right. (Not self centering). Valid values: 0 = Axis not used, 1
= Axis is for forward and backward movement, 2 = Axis is for looking
up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis
is for turning left and right (yaw). Additionally, each axis can be
designated as an absolute axis (like a joystick) or a relative axis
(like the FPgaming trackball or the WingMan Warrior SpinControl).
Absolute axes are defined as having a stopping position whereas
relative axes don't have a stopping position and just go around and
around. To designate an axis as a relative axis, add 16 to the above
control number. For example, to set the Assassin 3D's axis U to be
looking left and right, type 'joyadvaxisu 20'. As another example,
to make your rudder pedals control turning left and right, type
'joyadvaxisr 4'. |
| joyadvaxisv |
0 |
joystick |
set mapping of DirectInput axis V (custom axis
- Assassin 3D trackball forward and backward and SpaceOrb yaw). Sets
the Assassin 3D to relative free-look up and down. (Not self
centering). Valid values: 0 = Axis not used, 1 = Axis is for forward
and backward movement, 2 = Axis is for looking up and down (pitch),
3 = Axis is for side to side movement, 4 = Axis is for turning left
and right (yaw). Additionally, each axis can be designated as an
absolute axis (like a joystick) or a relative axis (like the
FPgaming trackball or the WingMan Warrior SpinControl). Absolute
axes are defined as having a stopping position whereas relative axes
don't have a stopping position and just go around and around. To
designate an axis as a relative axis, add 16 to the above control
number. For example, to set the Assassin 3D's axis U to be looking
left and right, type 'joyadvaxisu 20'. As another example, to make
your rudder pedals control turning left and right, type 'joyadvaxisr
4'. |
| joyadvaxisx |
0 |
joystick |
set mapping of DirectInput axis X (typically
joystick left and right); allows joystick to turn. Valid values: 0 =
Axis not used, 1 = Axis is for forward and backward movement, 2 =
Axis is for looking up and down (pitch), 3 = Axis is for side to
side movement, 4 = Axis is for turning left and right (yaw).
Additionally, each axis can be designated as an absolute axis (like
a joystick) or a relative axis (like the FPgaming trackball or the
WingMan Warrior SpinControl). Absolute axes are defined as having a
stopping position whereas relative axes don't have a stopping
position and just go around and around. To designate an axis as a
relative axis, add 16 to the above control number. For example, to
set the Assassin 3D's axis U to be looking left and right, type
'joyadvaxisu 20'. As another example, to make your rudder pedals
control turning left and right, type 'joyadvaxisr 4'. |
| joyadvaxisy |
0 |
joystick |
set mapping of DirectInput axis Y (typically
joystick forward and backward). Allows the joystick to move forward
and backward. Valid values: 0 = Axis not used, 1 = Axis is for
forward and backward movement, 2 = Axis is for looking up and down
(pitch), 3 = Axis is for side to side movement, 4 = Axis is for
turning left and right (yaw). Additionally, each axis can be
designated as an absolute axis (like a joystick) or a relative axis
(like the FPgaming trackball or the WingMan Warrior SpinControl).
Absolute axes are defined as having a stopping position whereas
relative axes don't have a stopping position and just go around and
around. To designate an axis as a relative axis, add 16 to the above
control number. For example, to set the Assassin 3D's axis U to be
looking left and right, type 'joyadvaxisu 20'. As another example,
to make your rudder pedals control turning left and right, type
'joyadvaxisr 4'. |
| joyadvaxisz |
0 |
joystick |
mapping of DirectInput axis Z (typically
joystick throttle). Not used. |
| joyforwardsensitivity |
-1 |
joystick |
set the ramp-up speed or how much joystick
movement is required for moving "full speed" forward and backward
(negative numbers invert directions) |
| joyforwardthreshold |
0.150 |
joystick |
set the dead-zone for moving forward and
backward (If you have problems with your character moving forward or
back when trying to stop or strafe, increase this number to
.20) |
| joyname |
0 |
joystick |
set joystick name |
| joypitchsensitivity |
1 |
joystick |
set the speed or ratio used when you look up
and down using the Assassin 3D (negative numbers invert
directions) |
| joypitchthreshold |
0.150 |
joystick |
set the dead-zone for looking up and down (If
you have problems with your character looking up or down when trying
to stop or strafe, increase this number to .20) |
| joysidesensitivity |
-1 |
joystick |
set the ramp-up speed or how much joystick
movement is required for moving "full speed" side to side (negative
numbers invert directions) |
| joysidethreshold |
0.150 |
joystick |
set the dead-zone for moving side to side (If
you have problems with your character moving sideways when trying to
stop or walk along a ledge, increase this number to
.20) |
| joystick |
0 |
joystick |
disable joystick (0 may give you a slight
performance boost) [Flags: a] |
| joywwhack1 |
0 |
joystick |
set to 1 for Logitech WingMan Warrior, maybe
for other models also |
| joywwhack2 |
0 |
joystick |
set to 1 for Logitech WingMan Warrior, maybe
for other models also |
| joyyawsensitivity |
-1 |
joystick |
set the speed that or ratio used when you look
left to right using the Assassin 3D (negative numbers invert
directions) |
| joyyawthreshold |
0.150 |
joystick |
set the dead-zone for looking right and left
(If you have problems with your character turning when trying to
stop or strafe, increase this number to .20) |
| kick |
<name or userid or uniqueid> |
server |
kick player from a server (server console or
rcon only), Use the 'users' command to get a list of userid's and
uniqueid's. See kick, banid, writeid, removeid. |
| kill |
|
controls |
suicide |
| lambert |
1.500 |
unknown |
sets the player model shading value. -1.01
used to make players brighter. No longer has any
effect. |
| lastinv |
|
controls |
switch back to last item or weapon used
[Flags: tfc] |
| lcd_x |
0 |
video |
screws up my screen |
| lcd_yaw |
0 |
video |
screws up my screen |
| lightgamma |
2.500 |
video |
set lighting gamma value |
| list |
|
net |
lists local servers found by slist
command |
| listdemo |
<demoname> |
demo |
list info on demo file |
| listid |
|
server |
list id numbers |
| listip |
|
server |
list ip addresses in the filter ban
list |
| load |
<name> |
misc |
load a saved game |
| loadas8bit |
0 |
audio |
set to 1 to force 8-bit (lower quality) sounds
(see hisound also) |
| localinfo |
|
server |
show local info settings |
| log |
|
server |
enable/disable logging (put 'log on'
in autoexex.cfg, NOT server.cfg) |
| logaddress |
<ip> <port> |
server |
set address for logfile (to log to a remote
machine) |
| lookspring |
0 |
mouse |
enable automatic view centering when +mlook is
deactivated [Flags: a] |
| lookstrafe |
0 |
mouse |
enable mouse strafing when +mlook is
deactivated [Flags: a] |
| lservercfgfile |
|
server |
set listen server config file (default is
listenserver.cfg) |
| map |
<mapname> |
server |
change to map half-life\tfc\mapname.bsp (.bsp
not required) -- will disconnect any clients on the server, see
changelevel and changelevel2 to change maps without disconnecting
clients |
| mapcyclefile |
|
server |
specifies the name of the list of maps to
cycle through on a server, default is mapcycle.txt |
| maps |
<substring> |
server |
list maps containing substring, * lists
all |
| maxplayers |
|
server |
set maximum number of clients allowed to
connect to the server |
| mcache |
|
developer |
list model cache contents |
| messagemode |
|
controls |
prompt for a chat message to send to all
clients connected to the server |
| messagemode2 |
|
controls |
prompt for a chat message to send to your
teammates only |
| model |
0 |
prefs |
If modelname is unspecified, this will display
the current player model name. To change your player model, specify
the name of a folder in Valve/models/player that contains a .mdl
file. To view the model, start a multiplayer game and type
chase_active 1. [Flags: ai] |
| motd |
|
server |
display the message of the day (motd.txt) for
the current server |
| mp_allowmonsters |
|
server |
enable monsters in multiplayer mode (bots)
[Flags: sv] |
| mp_autocrosshair |
|
server |
enable aiming assistance for clients [Flags:
sv] |
| mp_consistency |
1 |
unknown |
? [Flags: sv] |
| mp_decals |
2000 |
server |
set max number of decals to display in
multiplayer (set lower for perfomance boost, but blast marks and
logos will disappear sooner) [Flags: a] |
| mp_defaultteam |
|
unknown |
? |
| mp_falldamage |
|
server |
enable realistic falling damage [Flags:
sv] |
| mp_flashlight |
|
server |
enable flashlights for clients [Flags:
sv] |
| mp_footsteps |
1 |
server |
enable footstep sounds [Flags:
sv] |
| mp_forcerespawn |
|
server |
enable automatic forced respawns for players
[Flags: sv] |
| mp_fraglimit |
|
server |
set the number of frags (by any single player)
between map changes, see timelimit [Flags: sv] |
| mp_friendlyfire |
|
server |
enable friendly fire in teamplay mode
(mp_teamplay) [Flags: sv] |
| mp_logecho |
1 |
server |
enable logging of echo commands |
| mp_logfile |
1 |
server |
enable logging during multiplayer [Flags:
sv] |
| mp_teamlist |
|
server |
? [Flags: sv] |
| mp_teamoverride |
|
unknown |
? |
| mp_teamplay |
|
server |
set teamplay mode flags -- set this variable
to the sum of the numbers by the options you want enabled:
1=teamplay on (always set this for teamplay mode), 2=half-damage
friendly-fire, 4=no damage friendly-fire, 8=half-damage friendly
explosive, 16=no friendly explosive damage, 128=half-damage armor
friendly-fire, 256=no damage to armor from friendly-fire,
512=half-damage armor friendly explosive, 1024=no damage to armor
from friendly explosive, 2048=YOU take half damage from hitting
Teammate with direct weaponfire, 4096=YOU take no damage from
hitting Teammate with direct weaponfire, 8192=YOU take half damage
from hitting Teammate with explosive weaponfire, 16384=YOU take no
damage from hitting Teammate with explosive weaponfire, 32768=YOUR
armor takes half damage from hitting Teammate with direct
weaponfire, 65536=YOUR armor takes no damage from hitting Teammate
with direct weaponfire, 131072=YOUR armor takes half damage from
hitting Teammate with explosive weaponfire, 262144=YOUR armor takes
no damage from hitting Teammate with explosive weaponfire.
A
common setting used to deter spamming is 1 + 4 + 16 + 256 + 1024 +
2048 + 8192 + 32768 + 131072 = 175381 [Flags: sv] |
| mp_timelimit |
|
server |
set the time (in minutes) between map changes,
see fraglimit [Flags: sv] |
| mp_weaponstay |
|
server |
enable permanent weapons [Flags:
sv] |
| m_filter |
0 |
mouse |
enable mouse filtering (smoothing) [Flags:
a] |
| m_forward |
1 |
mouse |
set mouse forward speed sensitivity multiplier
[Flags: a] |
| m_pitch |
-0.022 |
mouse |
set mouse pitch (up and down motion) speed
sensitivity multiplier. Note that NEGATIVE values result in an
inverted mouse (moving mouse forward looks down), while positive
values result in a non-inverted mouse (moving mouse forward looks
up) [Flags: a] |
| m_side |
0.800 |
mouse |
set mouse strafing speed sensitivity
multiplier [Flags: a] |
| m_yaw |
0.022 |
mouse |
set mouse yaw speed sensitivity multiplier
[Flags: a] |
| name |
0 |
net |
set client player name [Flags:
ai] |
| net_address |
0 |
net |
? |
| net_chokeloop |
0 |
net |
? |
| net_drawslider |
0 |
net |
? |
| net_graph |
0 |
net |
enables network condition graph that shows
FPS, network latency, incoming server update rate, incoming
bandwidth, outgoing bandwidth, and a running graph of ping (which is
network latency plus delays caused by video rendering). Turn on the
net_graph and try different values for the tweaking variables to
find the best settings for your system and network conditions. Be
sure to turn it back off since it will lower FPS some. [Flags:
a] |
| net_graphpos |
1 |
net |
set position of network graph (if net_graph
1). 1=bottom right, 2=bottom center, 3=bottom left [Flags:
a] |
| net_graphsolid |
1 |
net |
enable solid graph if net_graph 1 [Flags:
a] |
| net_graphwidth |
192 |
net |
set net_graph width [Flags: a] |
| net_scale |
5 |
net |
set net_graph vertical scale [Flags:
a] |
| net_showdrop |
0 |
net |
enable display of dropped network
packets |
| net_showpackets |
0 |
net |
enable network packet display |
| new |
|
developer |
internal command used to start a new
game |
| noclip |
|
cheats |
toggles clipping mode. when clipping disabled
(noclip active), you can walk through walls and fly. See the cheats page for
details. |
| nosound |
0 |
audio |
disable sounds (1 will make the game
silent) |
| notarget |
|
cheats |
toggle notarget mode where enemies ignore the
player. See the cheats page for
details. |
| password |
0 |
server |
set private server password (0 = public
server, anyone can join) [Flags: i] |
| path |
|
server |
display current search path for game
files |
| pausable |
1 |
server |
enable whether or not clients can pause server
game [Flags: sv] |
| pause |
|
controls |
pause game |
| ping |
|
server |
display name and ping of all clients connected
to the server |
| pingservers |
|
net |
display pings of servers in the
serverlist |
| play |
<filename> |
scripts |
play a WAV audio file designated by
filename |
| playdemo |
<filename> |
demo |
play the demo in file
Half-Life/valve/filename.dem at normal speed (use timedemo to play
at max fps and report average fps). |
| playvol |
|
demo |
set demo playback volume |
| pointfile |
<filename> |
developer |
try to load maps\filename.pts |
| port |
27015 |
net |
set the default connect port |
| ppdemostart |
|
unknown |
? |
| precache |
1 |
prefs |
enable pre-loading of all needed files at map
start (1 may help skipping/stoppoing problems) |
| primeone |
|
controls |
prime grenade type 1 (same at pressing, but
not releasing the key bound to +gren1) [Flags: tfc] |
| primetwo |
|
controls |
prime grenade type 2 (same at pressing, but
not releasing the key bound to +gren2) [Flags: tfc] |
| ptrack |
|
unknown |
crash the computer (well, mine at
least) |
| pushlatency |
-50 |
net |
set pushlatency (try around -1/2 to -1 times
ping) -- some people say using non-integer values (like -100.0521)
reduces lag [Flags: a] |
| quit |
|
misc |
exit to windows without
confirmation |
| rate |
9001.204 |
old |
replaced by cl_rate |
| rcon |
<password> "commands" |
server |
remote console operation of a server.
"commands" can be any console commands or variable settings.
is required if the server password variable is set to
anything except 0, unless client password variable is set to the
same value |
| rcon_address |
0 |
server |
set remote console ip address |
| rcon_password |
0 |
server |
set password for remote console
operation |
| rcon_port |
0 |
server |
set remote console port |
| reconnect |
|
net |
reconnect to the current server |
| record |
<filename> |
demo |
starts recording demo to
Half-Live\valve\filename.dem, see stop |
| reload |
|
server |
reload current map |
| removedemo |
<demo> <segmt> |
demo |
remove segment from a demo |
| removeid |
<userid or uniqueid> |
server |
Un-ban a user (remove the id from the ban
list). See users, kick, banid, writeid, removeid |
| removeip |
|
server |
remove ip from filterban list |
| restart |
|
server |
restarts the current multiplayer map (remove
decals, blood, bulletholes, scores, etc.) |
| retry |
|
net |
try reconnecting to the last server four more
times (after four failed attempts) |
| room_delay |
0 |
audio |
3D sound setting |
| room_dlylp |
2 |
audio |
3D sound setting |
| room_feedback |
0.520 |
audio |
3D sound setting |
| room_left |
0.010 |
audio |
3D sound setting |
| room_lp |
0 |
audio |
3D sound setting |
| room_mod |
0 |
audio |
3D sound setting |
| room_off |
0 |
audio |
3D sound setting |
| room_refl |
0.900 |
audio |
3D sound setting |
| room_rvblp |
1 |
audio |
3D sound setting |
| room_size |
0.060 |
audio |
3D sound setting |
| room_type |
18 |
audio |
3D sound setting |
| r_bmodelhighfrac |
|
unknown |
? [Flags: a] |
| r_bmodelinterp |
|
unknown |
? |
| r_cachestudio |
|
unknown |
? |
| r_decals |
4096 |
prefs |
set max number of blast mark decals in
single-player (lower number will improves perfomance some, but
decals wil disappear sooner) |
| r_drawentities |
1 |
developer |
enable rendering of entities: 0=no entities,
1=normal entities, 2=no textures, 3=hitbox only, 4=translucent
hitboxes |
| r_drawviewmodel |
1 |
prefs |
enable drawing player weapon model (off
improves perfomance a bit) |
| r_dynamic |
1 |
prefs |
enable dynamic lighting -- the light
reflections glowing objects make on other objects nearby, such as
rockets and the flashlight (0 may improve fps) |
| r_fullbright |
0 |
prefs |
enable max brightness, local game
only |
| r_glowshellfreq |
2.200 |
prefs |
set the frequency of shimmering on glowing
shells around flags and keys |
| r_lightmap |
0 |
developer |
Software rendering mode only -- display only
one of the four possible lightmaps (valid values are 0, 1, 2, 3).
Useful for viewing range of switched lights |
| r_mirroralpha |
1 |
video |
enable reflective textures (0 may improve
performance) |
| r_mmx |
1 |
prefs |
force MMX calculation methods for MMX CPU's
(set to 1 if your CPU supports MMX! Any p2 does, as do most newer
AMD and Cyrix chips. If using 1 reduces perfomance, set back to
0) |
| r_netgraph |
|
old |
replaced by net_graph |
| r_norefresh |
0 |
prefs |
enable clearing hud and console before
redrawing |
| r_novis |
0 |
prefs |
enable drawing underwater polygons (must be 1
for r_wateralpha to work) |
| r_shadows |
0 |
prefs |
enable player shadows (decreases performance
and doesn't look that great) |
| r_speeds |
0 |
prefs |
enable display of average fps, draw speed, and
polygon info (use to see running FPS info) |
| r_traceglow |
0 |
prefs |
enable inclusion of monsters in glow sprite
occlusion checking (1 will decrease perfomance) |
| r_wadtextures |
0 |
unknown |
? |
| r_wateralpha |
1 |
prefs |
enable alpha blending underwater (r_novis muse
be 1 for this to work) |
| save |
<name> |
misc |
save the current game (1p only), see
load |
| saveme |
|
controls |
call for medic (TFC) [Flags:
tfc] |
| say |
"text" |
scripts |
echo text to the screen of all players. A
percent sign followed by A, H, or I in the text will be replaced by
your player's current Armor, Health, and ID'd player, respectively.
For example: say "I have %A armor, %H health, and am staring at
player %I" will look like "I have 45 armor, 97 health, and am
staring at player CoolGuy". |
| say_team |
"text" |
scripts |
echo text to the screen of team members only.
A percent sign followed by A, H, or I in the text will be replaced
by your player's current Armor, Health, and ID'd player,
respectively. For example: say "I have %A armor, %H health, and am
staring at player %I" will look like "I have 45 armor, 97 health,
and am staring at player CoolGuy". |
| screenshot |
|
misc |
capture the current screen and save to
disk |
| scr_centertime |
2 |
prefs |
set how long server messages remain on
screen |
| scr_connectmsg |
0 |
scripts |
display "msg" in lower left of screen -- use
"" for "msg" to clear |
| scr_connectmsg1 |
0 |
scripts |
display "msg" in lower left of screen -- use
"" for "msg" to clear |
| scr_connectmsg2 |
0 |
scripts |
display "msg" in lower left of screen -- use
"" for "msg" to clear |
| scr_conspeed |
600 |
prefs |
set the console scroll speed (try 3000 to make
it nearly instant) |
| scr_ofsx |
0 |
scripts |
set screen message x-offset |
| scr_ofsy |
0 |
scripts |
set screen message y-offset |
| scr_ofsz |
0 |
scripts |
set screen message z-offset |
| scr_printspeed |
8 |
scripts |
set screen message print speed |
| sendents |
|
unknown |
? |
| sensitivity |
3 |
mouse |
set mouse sensitivity [Flags: a] |
| servercfgfile |
|
server |
set server .cfg file (default is
server.cfg) |
| serverinfo |
|
server |
display server information (variables flagged
sv) |
| setdemoinfo |
<demo> <segmt> info |
demo |
add info to demo: info = title "text", play
tracknum, fade |
| setinfo |
|
server |
display model name, color settings, name,
rate, and model crc |
| setmaster |
<ip or hostname> |
server |
set the master server (server list manager)
for the server, see heartbeat |
| sfeign |
|
controls |
feign death silently (TFC Spy class only)
[Flags: tfc] |
| showinfo |
|
net |
enable display of all packets |
| showpause |
1 |
developer |
enable pause graphic display |
| showram |
0 |
developer |
enable display of available RAM |
| shutdownserver |
|
server |
shut down the server |
| sizedown |
|
video |
decrease screen size (will increase FPS, won't
work on all video cards) |
| sizeup |
|
video |
increase screen size (will decrease FPS, won't
work on all video cards) |
| skill |
3 |
misc |
set the skill level (single player,
coop) |
| skin |
0 |
prefs |
set model skin (anyone know how to put more
than one skin in a .mdl file so we can use this?) [Flags:
ai] |
| sk_12mm_bullet1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_12mm_bullet2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_12mm_bullet3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_9mmAR_bullet1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_9mmAR_bullet2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_9mmAR_bullet3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_9mm_bullet1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_9mm_bullet2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_9mm_bullet3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_agrunt_dmg_punch1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_agrunt_dmg_punch2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_agrunt_dmg_punch3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_agrunt_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_agrunt_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_agrunt_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_apache_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_apache_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_apache_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_barney_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_barney_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_barney_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_battery1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_battery2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_battery3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_dmg_blast1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_dmg_blast2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_dmg_blast3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_dmg_slash1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_dmg_slash2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_dmg_slash3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_health_factor1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_health_factor2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_health_factor3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_radius_blast1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_radius_blast2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bigmomma_radius_blast3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_dmg_bite1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_dmg_bite2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_dmg_bite3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_dmg_spit1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_dmg_spit2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_dmg_spit3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_dmg_whip1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_dmg_whip2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_dmg_whip3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_bullsquid_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_dmgball1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_dmgball2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_dmgball3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_dmgzap1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_dmgzap2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_dmgzap3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_speedball1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_speedball2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_controller_speedball3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_dmg_fire1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_dmg_fire2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_dmg_fire3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_dmg_slash1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_dmg_slash2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_dmg_slash3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_dmg_stomp1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_dmg_stomp2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_dmg_stomp3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_gargantua_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hassassin_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hassassin_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hassassin_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_headcrab_dmg_bite1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_headcrab_dmg_bite2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_headcrab_dmg_bite3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_headcrab_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_headcrab_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_headcrab_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_healthcharger1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_healthcharger2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_healthcharger3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_healthkit1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_healthkit2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_healthkit3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_gspeed1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_gspeed2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_gspeed3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_kick1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_kick2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_kick3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_pellets1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_pellets2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hgrunt_pellets3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hornet_dmg1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hornet_dmg2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_hornet_dmg3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_houndeye_dmg_blast1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_houndeye_dmg_blast2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_houndeye_dmg_blast3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_houndeye_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_houndeye_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_houndeye_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_ichthyosaur_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_ichthyosaur_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_ichthyosaur_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_ichthyosaur_shake1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_ichthyosaur_shake2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_ichthyosaur_shake3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_dmg_claw1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_dmg_claw2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_dmg_claw3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_dmg_clawrake1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_dmg_clawrake2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_dmg_clawrake3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_dmg_zap1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_dmg_zap2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_dmg_zap3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_islave_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_leech_dmg_bite1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_leech_dmg_bite2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_leech_dmg_bite3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_leech_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_leech_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_leech_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_miniturret_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_miniturret_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_miniturret_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_arm1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_arm2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_arm3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_chest1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_chest2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_chest3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_head1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_head2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_head3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_leg1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_leg2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_leg3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_stomach1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_stomach2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_monster_stomach3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_nihilanth_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_nihilanth_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_nihilanth_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_nihilanth_zap1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_nihilanth_zap2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_nihilanth_zap3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_arm1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_arm2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_arm3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_chest1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_chest2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_chest3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_head1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_head2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_head3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_leg1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_leg2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_leg3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_stomach1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_stomach2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_player_stomach3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_357_bullet1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_357_bullet2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_357_bullet3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_9mmAR_bullet1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_9mmAR_bullet2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_9mmAR_bullet3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_9mmAR_grenade1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_9mmAR_grenade2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_9mmAR_grenade3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_9mm_bullet1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_9mm_bullet2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_9mm_bullet3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_buckshot1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_buckshot2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_buckshot3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_crowbar1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_crowbar2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_crowbar3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_egon_narrow1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_egon_narrow2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_egon_narrow3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_egon_wide1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_egon_wide2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_egon_wide3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_gauss1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_gauss2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_gauss3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_hand_grenade1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_hand_grenade2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_hand_grenade3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_rpg1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_rpg2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_rpg3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_satchel1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_satchel2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_satchel3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_tripmine1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_tripmine2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_tripmine3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_xbow_bolt_client1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_xbow_bolt_client2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_xbow_bolt_client3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_xbow_bolt_monster1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_xbow_bolt_monster2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_plr_xbow_bolt_monster3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_scientist_heal1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_scientist_heal2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_scientist_heal3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_scientist_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_scientist_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_scientist_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_sentry_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_sentry_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_sentry_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_snark_dmg_bite1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_snark_dmg_bite2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_snark_dmg_bite3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_snark_dmg_pop1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_snark_dmg_pop2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_snark_dmg_pop3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_snark_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_snark_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_snark_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_suitcharger1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_suitcharger2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_suitcharger3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_turret_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_turret_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_turret_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_zombie_dmg_both_slash1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_zombie_dmg_both_slash2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_zombie_dmg_both_slash3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_zombie_dmg_one_slash1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_zombie_dmg_one_slash2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_zombie_dmg_one_slash3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_zombie_health1 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_zombie_health2 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| sk_zombie_health3 |
|
developer |
set single-player game parameter, such as
damage done by a certain weapon or attacks by a certain monster (1,
2, or 3 indicates difficulty level) [Flags: 1p] |
| slist |
|
net |
search for local servers, store in
serverlist |
| slot1 |
|
controls |
select weapon group 1 (or menu item 1) see
use |
| slot10 |
|
controls |
select weapon group 10 (or menu item 10) see
use |
| slot2 |
|
controls |
select weapon group 2 (or menu item 2) see
use |
| slot3 |
|
controls |
select weapon group 3 (or menu item 3) see
use |
| slot4 |
|
controls |
select weapon group 4 (or menu item 4) see
use |
| slot5 |
|
controls |
select weapon group 5 (or menu item 5) see
use |
| slot6 |
|
controls |
select weapon group 6 (or menu item 6) see
use |
| slot7 |
|
controls |
select weapon group 7 (or menu item 7) see
use |
| slot8 |
|
controls |
select weapon group 8 (or menu item 8) see
use |
| slot9 |
|
controls |
select weapon group 9 (or menu item 9) see
use |
| snapshot |
|
misc |
capture screenshot and save to
disk |
| snapto |
|
unknown |
? |
| snd_noextraupdate |
0 |
audio |
disable 'extra' sound system updates -- only
try 1 if you have sound problems |
| snd_show |
0 |
audio |
enable display of sounds as they are
played |
| soundfade |
<params> |
audio |
set sound fade properties (params =
<%>[]) |
| soundinfo |
|
audio |
display number of: stereo channels, samples,
samplebits, speed, DMA, and sound channels |
| soundlist |
|
audio |
display list of all loaded
sounds |
| spawn |
|
developer |
internal command; not valid from
console |
| speak |
<word> |
misc |
say something over the intercom (see console
help for the 622 available words), to use in an alias, surround in
quotes with no spaces: alias count "speak
one,two,three_comma,four,five,six,_period" |
| special |
|
controls |
displays the "special" menu for a class, like
+attack2 but lag-resistant (choose menu item with 'menuselect
X') |
| spectator |
0 |
controls |
enter spectator mode if enabled [Flags:
i] |
| spk |
|
unknown |
? |
| startdemos |
|
demo |
start playing demos in a loop, see
demos |
| startmovie |
<file> |
demo |
the commands 'startmovie' and 'endmovie' start
and stop recordding to a video stream, that is basically a bunch of
bitmap images in a single file. You use the command like this: From
the console type in: startmovie then enter a map using the
map command from the console. I have had problems starting up the
comand while in a map with the current version of half life but not
with the origional CD copy. You need to issue the endmoive command
to stop it. Note that this takes up a large amount of disk space.
Then you need to compile a program called 'mkmovie' in the valve
utils from the SDK (see the misc files section), and use this
program to extract all the bitmaps from within the single video
stream file. Then you use a program such as Adobe Premiere to string
them together into an AVI, or mpg if you have the plugins. Be sure
to import them such that their duration is only frame. You need a
fast computer to do this properly, if not you will get like 15
frames per second, which is fine for most people, and still gets you
a useable ingame video stream. If you have a slow pc, be sure to set
the avi to 15 frames per second, but if your pc is fast then 24 or
30 frames per second is good too. Thanks to Evan for that
info. |
| status |
|
server |
for each client list: user#, frags, name,
frame rate, frame latency, ping, drop % |
| stop |
|
demo |
stops recording a demo, see
record |
| stopdemo |
|
demo |
stop playing a demo |
| stopsound |
|
audio |
stop playing current sound |
| stuffcmds |
|
developer |
used to initialize client console commands
from server |
| suitvolume |
0.250 |
audio |
set HEV suit volume [Flags: a] |
| sv_accelerate |
10 |
server |
set player acceleration [Flags:
sv] |
| sv_aim |
0 |
server |
enable aiming assistance for clients [Flags:
asv] |
| sv_airaccelerate |
10 |
server |
set in-air acceleration for a server (higher
makes it easier to move while flying through the air or jumping,
Mario Brothers - style) [Flags: sv] |
| sv_airmove |
1 |
server |
enable clients ability to move in air [Flags:
sv] |
| sv_allowdownload |
1 |
server |
enable allowing clients to download maps and
decals |
| sv_allowupload |
1 |
server |
enable allowing clients to upload maps and
decals |
| sv_allow_download |
|
old |
replaced by sv_allowdownload |
| sv_allow_upload |
|
old |
replaced by sv_allowupload |
| sv_bounce |
1 |
server |
enable bounce pads [Flags: sv] |
| sv_challengetime |
15 |
server |
set time to allow clients to complete
connection |
| sv_cheats |
1 |
server |
enable cheats [Flags: sv] |
| sv_clienttrace |
1 |
server |
set client bounding box size (for collisions,
not clipping) [Flags: sv] |
| sv_clipmode |
0 |
server |
set client clipping mode [Flags:
sv] |
| sv_contact |
0 |
unknown |
? [Flags: sv] |
| sv_failuretime |
0.5 |
unknown |
? |
| sv_filterban |
1 |
unknown |
enable ip banning |
| sv_friction |
4 |
server |
set friction [Flags: sv] |
| sv_gravity |
800 |
server |
set gravity (lower is less gravity, higher
jumps) [Flags: sv] |
| sv_instancedbaseline |
1 |
unknown |
? |
| sv_lan |
0 |
server |
enable LAN server mode |
| sv_logrelay |
0 |
server |
? |
| sv_maxrate |
0 |
server |
set the max data transfer rate in bytes per
second for any one client on the server. Setting this to 0 or any
value over 10000 defaults to 10000. [Flags: sv] |
| sv_maxspectators |
8 |
server |
set max number of spectators |
| sv_maxspeed |
270 |
server |
set max player speed (for ALL clients) [Flags:
sv] |
| sv_maxunlag |
0.5 |
server |
set the maximum number of seconds of lag the
server will try to compensate for (if sv_unlag is 1). Suggested
values are 0.3 to 0.6. Higher numbers will make high-ping players
jump around more as their lag is compensated for. |
| sv_maxupdaterate |
60 |
server |
set the maximum number of times per second to
update clients |
| sv_maxvelocity |
2000 |
server |
set max object velocity |
| sv_minrate |
0 |
server |
set the min data transfer rate in bytes per
second for any one client on the server. Setting this to 0 or any
value under 500 defaults to 500. [Flags: sv] |
| sv_minupdaterate |
1 |
server |
set the minimum number of times per second to
update clients |
| sv_newunit |
0 |
server |
? |
| sv_password |
0 |
server |
set server password [Flags: sv] |
| sv_skycolor_b |
0 |
server |
set sky color blue value |
| sv_skycolor_g |
0 |
server |
set sky color green value |
| sv_skycolor_r |
0 |
server |
set sky color red value |
| sv_skyname |
0 |
server |
set sky texture |
| sv_skyvec_x |
0 |
server |
set sky x-axis orientation |
| sv_skyvec_y |
0 |
server |
set sky y-axis orientation |
| sv_skyvec_z |
0 |
server |
set sky z-axis orientation |
| sv_spectalk |
1 |
server |
enable allowing spectator clients to
chat |
| sv_spectatormaxspeed |
500 |
server |
set spectator max movement speed |
| sv_spectator_password |
0 |
server |
set spectator password |
| sv_stepsize |
18 |
server |
set monster and player automatic step-up size
(larger values allow auto-climbing of steeper slopes) [Flags:
sv] |
| sv_stopspeed |
100 |
server |
set the speed at which the server considers a
player as beginning to stop (used for prediction) [Flags:
sv] |
| sv_timeout |
65 |
server |
set timeout inactivity limit |
| sv_unlag |
1 |
server |
enable server lag compensation (keep this on
and tell clients who prefer it off to use cl_lc 0) |
| sv_unlagpush |
0 |
server |
enable server push lag
compensation |
| sv_unlagsamples |
1 |
server |
set the number of client ping samples to
average together to determine the ping the server will try to
compensate for (if sv_unlag is 1) |
| sv_wateraccelerate |
10 |
server |
set in-water acceleration [Flags:
sv] |
| sv_wateramp |
0 |
server |
enable amplified (higher) waves in water;
clients can set with gl_wateramp |
| sv_waterfriction |
1 |
server |
set friction underwater [Flags:
sv] |
| sv_zmax |
4096 |
server |
set max zbuffer size |
| swapdemo |
<demo><seg><seg> |
demo |
swap two segments' positions in a
demo |
| sys_ticrate |
0.050 |
old |
GONE: set system ticrate |
| s_2dvolume |
0.880 |
audio |
Maximum volume at which 2D sounds are played.
By the nature of the filters being applied to the A3D buffers, they
are quieter then their 2D counterparts. Hence it is important to
quiet the 2D sounds to normalize volume. Valid range is 0 to
1.0 |
| s_a3d |
0 |
audio |
enable A3D support (0 may improve performance)
[Flags: a] |
| s_automax_distance |
30 |
audio |
set distance for max sound volume [Flags:
a] |
| s_automin_distance |
2 |
audio |
set distance for min sound volume [Flags:
a] |
| s_blipdir |
0 |
unknown |
? |
| s_bloat |
2 |
audio |
A3D 2.0 only. Bloat factor for polygons. This
effectively scales each polygon by a certain amount. This is a rough
way to fill holes left by unrendered small polygons. [Flags:
a] |
| s_buffersize |
65536 |
audio |
set sound buffer size |
| s_disable_a3d |
|
audio |
disabe A3D support |
| s_distance |
60 |
audio |
adjusts the ratio of game units to meters -
affecting velocity, positioning, and distance. The higher this
number, the closer everything gets (in audio terms). Valid range is
0 to infinity. [Flags: a] |
| s_doppler |
0 |
audio |
adjusts doppler effect - this setting is very
sensitive which is why it is disabled by default. Valid range is 0
to 10. [Flags: a] |
| s_eax |
0 |
audio |
enable EAX support (0 may improve performance)
[Flags: a] |
| s_enable_a3d |
|
audio |
enable A3D support |
| s_geometry |
1 |
audio |
A3D 2.0 only. enables geometry rendering
on/off. When disabled (0), geometry is not processed at
all. |
| s_leafnum |
0 |
unknown |
? [Flags: a] |
| s_materials |
0 |
unknown |
? |
| s_max_distance |
1000 |
audio |
Maximum distance from the listener before
rolloff is no longer applied. Valid range is s_min_distance to
infinity [Flags: a] |
| s_min_distance |
8 |
audio |
Minimum distance a source will be from the
listener before rolloff is applied to it. Sources with a value lower
than s_min_distance will play at full volume. Valid range is 0 to
s_max_distance. [Flags: a] |
| s_numpolys |
200 |
audio |
A3D 2.0 only. Maximum polygons to be rendered.
Polygons will stop being rendered either when there are no more
polygons left or s_numpolys polygons have been rendered. Setting
this to 0 is the same as turning s_geometry off. Valid range is 0 to
infinity. [Flags: a] |
| s_occfactor |
0.250 |
audio |
A3D 2.0 only. Transmission value of material -
the smaller the number, the more occluded the sound is (less sound
passes through the material). Valid range is 0 to 1.0 |
| s_occlude |
1 |
audio |
A3D 2.0 only. enable sound
occlusions. |
| s_occ_epsilon |
1 |
unknown |
? |
| s_polykeep |
1000000000 |
unknown |
? [Flags: a] |
| s_polysize |
10000000 |
unknown |
? [Flags: a] |
| s_refdelay |
4 |
audio |
A3D 2.0 only. Delay between a source and its
closest reflection. The higher the delay, the more time it takes
between when the source and its first reflection is played. Valid
range is 0 to 100. [Flags: a] |
| s_refgain |
0.400 |
audio |
A3D 2.0 only. Adjusts the gain on each
reflection, where higher number means louder reflections. Remember
very loud reflections could cancel out the effect of HRTFs. Valid
range is 0 to 1.0 [Flags: a] |
| s_reflect |
1 |
audio |
A3D 2.0 only. enable sound
reflections. |
| s_reverb |
1 |
audio |
enable reverb (0 may improve
performance) |
| s_rolloff |
1 |
audio |
Adjusts the rolloff factor; when the rolloff
value is increased, the effects of distance are increased: high
frequencies are filtered and volume is lowered. Valid range is 0 to
10. [Flags: a] |
| s_show |
0 |
unknown |
? |
| s_showtossed |
0 |
unknown |
? |
| s_usepvs |
1 |
developer |
enable use of PVS tables (calculated lists of
visible objects based on player position), set to 0 to move around
your map without recalculating PVS |
| s_verbwet |
0.250 |
audio |
controls the wet/dry mix of reverbfor A3D
only. The higher the number, the more wet (more reverb) the sounds.
Valid range is 0 to 1.0 [Flags: a] |
| team |
0 |
server |
enable team mode, see teamX_color and
teamX_model [Flags: ai] |
| team1_color |
|
server |
set team1 color, see team |
| team1_model |
|
server |
set team1 model, see team |
| team1_name |
|
server |
set team1 name, see team |
| team1_skin |
|
server |
set team1 skin, see team |
| team2_color |
|
server |
set team2 color, see team |
| team2_model |
|
server |
set team2 model, see team |
| team2_name |
|
server |
set team2 name, see team |
| team2_skin |
|
server |
set team2 skin, see team |
| tell |
"message" |
controls |
sends "message" to the console of player
"playername" only. unless that player has developer set to 1 or the
console open, they won't see it. |
| texgamma |
2 |
video |
set texture gamma level |
| tfc_adminpwd |
|
server |
set TFC administrator password ** not
functional ** [Flags: sv tfc] |
| tfc_autokick_time |
|
server |
set timeout inactivity limit [Flags:
tfc] |
| tfc_autoteam |
|
server |
enable forced auto-team selection [Flags: sv
tfc] |
| tfc_balance_scores |
|
server |
enable automatic team balancing by score
[Flags: sv tfc] |
| tfc_balance_teams |
|
server |
enable automatic team balancing by number of
players [Flags: sv tfc] |
| tfc_birthday |
|
server |
enable 'birthday' mode (explosives appear as
presents) [Flags: tfc] |
| tfc_clanbattle |
|
server |
enable TFC clan battle (tournament) mode
[Flags: sv tfc] |
| tfc_clanbattle_ceasefire |
|
server |
enable ceasefire mode if tfc_clanbattle = 1
[Flags: tfc] |
| tfc_clanbattle_locked |
|
server |
enable locked (play) mode if tfc_clanbattle =
1 [Flags: sv tfc] |
| tfc_clanbattle_prematch |
|
server |
enable prematch (practice) mode if
tfc_clanbattle = 1 [Flags: tfc] |
| tfc_fragscoring |
|
server |
enable inclusion of frags (and not just
captures or area control) in team scores [Flags: tfc] |
| tfc_respawndelay |
|
server |
set respawn delay for TFC games [Flags: sv
tfc] |
| tfc_spam_limit |
|
server |
set number of messsages per time (minute?)
that will cause spam penalty [Flags: tfc] |
| tfc_spam_penalty1 |
|
server |
set spam penalty level 1 [Flags:
tfc] |
| tfc_spam_penalty2 |
|
server |
set spam penalty level 2 [Flags:
tfc] |
| tf_weapon_ac |
|
controls |
weapon name for "use " command;
selects AutoCannon (TFC HW class only) [Flags: tfc] |
| tf_weapon_autorifle |
|
controls |
weapon name for "use " command;
selects Autorifle (TFC Sniper class only) [Flags: tfc] |
| tf_weapon_axe |
|
controls |
weapon name for "use " command;
selects Crowbar [Flags: tfc] |
| tf_weapon_flamethrower |
|
controls |
weapon name for "use " command;
selects Flame Thrower (TFC Pyro class only) [Flags:
tfc] |
| tf_weapon_gl |
|
controls |
weapon name for "use " command;
selects Grenade Launcher (TFC Demo class only) [Flags:
tfc] |
| tf_weapon_ic |
|
controls |
weapon name for "use " command;
selects Incendiary Cannon (TFC pyro only) [Flags: tfc] |
| tf_weapon_knife |
|
controls |
weapon name for "use " command;
selects Knife (TFC Spy class only) [Flags: tfc] |
| tf_weapon_medikit |
|
controls |
weapon name for "use " command;
selects Medikit (TFC Medic class only) [Flags: tfc] |
| tf_weapon_ng |
|
controls |
weapon name for "use " command;
selects Nailgun (TFC Sniper or Scout classes only) [Flags:
tfc] |
| tf_weapon_pl |
|
controls |
weapon name for "use " command;
selects Pipe Launcher (TFC Demo class only) [Flags:
tfc] |
| tf_weapon_railgun |
|
controls |
weapon name for "use " command;
selects Railgun (TFC Engineer class only) [Flags: tfc] |
| tf_weapon_rpg |
|
controls |
weapon name for "use " command;
selects Rocket Launcher (TFC Soldier class only) [Flags:
tfc] |
| tf_weapon_sniperrifle |
|
controls |
weapon name for "use " command;
selects Sniper Rifle (TFC Sniper class only) [Flags:
tfc] |
| tf_weapon_spanner |
|
controls |
weapon name for "use " command;
selects Spanner (wrench) (Engineer class only) [Flags:
tfc] |
| tf_weapon_superng |
|
controls |
weapon name for "use " command;
selects Super Nailgun (TFC Medic class only) [Flags:
tfc] |
| tf_weapon_supershotgun |
|
controls |
weapon name for "use " command;
selects Super Shotgun (TFC HW class only) [Flags: tfc] |
| tf_weapon_tranq |
|
controls |
weapon name for "use " command;
selects tranquilizer (TFC Spy class only) [Flags: tfc] |
| thirdperson |
|
prefs |
enable third-person view (see firstperson,
chase_cam) |
| throwgren |
|
controls |
throw the grenade type last primed with
primeone or primetwo [Flags: tfc] |
| timedemo |
<demo> |
demo |
play demo HalfLife\Valve\demo.dem at max FPS
and report average FPS (see r_speeds, timerefresh, gg) |
| timerefresh |
|
demo |
spin view in place and report average FPS for
the spin (see timedemo, r_speeds, gg) |
| togglebrowser |
|
controls |
toggles default web browser |
| toggleconsole |
|
controls |
toggle the console screen |
| topcolor |
30 |
net |
set player model top color [Flags:
ai] |
| traceralpha |
0.500 |
prefs |
set tracer bullet alpha
component |
| tracerblue |
0.400 |
prefs |
set tracer bullet blue component |
| tracergreen |
0.800 |
prefs |
set tracer bullet green
component |
| tracerlength |
0.800 |
prefs |
set tracer bullet length |
| traceroffset |
30 |
prefs |
set tracer bullet offset |
| tracerred |
0.800 |
prefs |
set tracer bullet red component |
| tracerspeed |
6000 |
prefs |
set tracer bullet speed |
| tracker |
0 |
unknown |
? [Flags: ai] |
| unbind |
<key> |
scripts |
remove binding to key |
| unbindall |
|
scripts |
remove all key bindings |
| upload |
|
net |
upload files to server |
| uprate |
|
old |
replaced by cl_updaterate |
| user |
<name|id#> |
server |
list for specified user: model colors, name,
rate, model crc |
| users |
|
server |
lists user names, userid's, and uniqueid's for
all clients connected to the server. Use to find number for
kicking/banning problem players. Userid's are assigned serially as
users join the server, but uniqueid's are unique numbers assigned to
a single user -- use the uniqueid to permanently ban players. See
kick, banid, writeid, removeid |
| version |
|
misc |
display build version and exe
date/timestamp |
| vgui_emulatemouse |
0 |
unknown |
? |
| vid_d3d |
0 |
video |
enable Direct3D support (keep this off if your
video card supports OpenGL) |
| vid_describemode |
|
video |
display video mode settings |
| viewframe |
|
video |
enable wire-frame display (OpenGL only, not
3dfx) |
| viewmodel |
|
video |
enable model display |
| viewnext |
|
video |
select next model |
| viewprev |
|
video |
select previous model |
| viewsize |
120 |
video |
set view size [Flags: a] |
| violence_ablood |
1 |
prefs |
enable blood (0 will improve perfomance some,
but you won't see any blood) |
| violence_agibs |
1 |
prefs |
enable gibs (0 will improve performance some,
but you won't see body chunks) |
| violence_hblood |
1 |
prefs |
enable more blood (0 will improve perfomance
some, but you won't see as much blood) |
| violence_hgibs |
1 |
prefs |
enable more gibs (0 will improve performance
some, but you won't see as many body chunks) |
| volume |
0.800 |
audio |
set game volume [Flags: a] |
| v_centermove |
0.150 |
prefs |
set autocentering threshold (how much the view
must move before autocentering kicks in) |
| v_centerspeed |
500 |
prefs |
set autocentering speed |
| v_dark |
0 |
unknown |
? |
| wait |
|
scripts |
pause for 1 tick in alias or
script |
| waterroom_type |
14 |
unknown |
? |
| weapon_357 |
|
controls |
weapon name for "use " command;
selects .357 magnum pistol (not for TFC, see tf_weapon_* for TFC
weapon names) |
| weapon_9mmAR |
|
controls |
weapon name for "use " command;
selects 9mm Assault Rifle (not for TFC, see tf_weapon_* for TFC
weapon names) |
| weapon_9mmhandgun |
|
controls |
weapon name for "use " command;
selects 9mm Pistol (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_crossbow |
|
controls |
weapon name for "use " command;
selects Crossbow (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_crowbar |
|
controls |
weapon name for "use " command;
selects crowbar (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_displacer |
|
controls |
use the displacer weapon (works with or
without 'use' command, or with /give cheat) [Flags:
opfor] |
| weapon_eagle |
|
controls |
use the desert eagle pistol with laser sight
(works with or without 'use' command, or with /give cheat) [Flags:
opfor] |
| weapon_egon |
|
controls |
weapon name for "use " command;
selects Egon Gun (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_gauss |
|
controls |
weapon name for "use " command;
selects Gauss Gun (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_grapple |
|
controls |
use the alien grapple weapon (works with or
without 'use' command, or with /give cheat) [Flags:
opfor] |
| weapon_handgrenade |
|
controls |
weapon name for "use " command;
selects Hand Grenades (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_hornetgun |
|
controls |
weapon name for "use " command;
selects Hornet Gun (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_knife |
|
controls |
use the knife (works with or without 'use'
command, or with /give cheat) [Flags: opfor] |
| weapon_m249 |
|
controls |
use the m249 machine gun (works with or
without 'use' command, or with /give cheat) [Flags:
opfor] |
| weapon_pipewrench |
|
controls |
use the pipewrench (works with or without
'use' command, or with /give cheat) [Flags: opfor] |
| weapon_rpg |
|
controls |
weapon name for "use " command;
selects Rocket Launcher (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_satchel |
|
controls |
weapon name for "use " command;
selects Satchel Charge (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_shockrifle |
|
controls |
use the alien shockrifle weapon (works with or
without 'use' command, or with /give cheat) [Flags:
opfor] |
| weapon_shotgun |
|
controls |
weapon name for "use " command;
selects Shotgun (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_snark |
|
controls |
weapon name for "use " command;
selects Snarks (not for TFC, see tf_weapon_* for TFC weapon
names) |
| weapon_sniperrifle |
|
controls |
use the sniper rifle (works with or without
'use' command, or with /give cheat) [Flags: opfor] |
| weapon_sporelauncher |
|
controls |
use the alien spore launcher (works with or
without 'use' command, or with /give cheat) [Flags:
opfor] |
| weapon_tripmine |
|
controls |
weapon name for "use " command;
selects Tripmines (not for TFC, see tf_weapon_* for TFC weapon
names) |
| writeid |
|
server |
write a list of permanently banned id #'s to
.\banned.cfg. See users, kick, banid, writeid,
removeid |
| writeip |
|
server |
write ip addresses to
halflife\valve\listip.cfg |
| zoom_sensitivity_ratio |
1.200 |
mouse |
set the ratio of normal mouse sensitivity to
zoomed-in (alt fire crossbow or .357 in HL, sniper rifle in TFC)
mouse sensitivity |
| _snd_mixahead |
0.100 |
audio |
set sound mixahead value (like s_mixahead in
Q2), different values may help fix stuttering problems on some sound
cards [Flags: a] |